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DYNAMIC
DRIVING

DESIGNING THE CAR

impala_01.jpg

DECIDING ON A CAR

I chose to animate one of my all time favorite vehicles, the 1965 Chevy Impala. A perfect mix of muscle car power and 60s design simplicity, the Impala became my vision of a night time joyride through the city.

SKETCHING

Next I drew out my vision for how the final hard surface model would look. As you can see, the design didn't change that much between my sketches and the final model.

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MODELING

The next step was to create my hard surface model in Cinema 4D using my gathered reference.

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UV MAPPING

After the model was complete, I animated a "2D style" UV map to be applied to the car. This texture includes line work, halftone textures, superimposed lighting using gradients, and animated glass reflections. Creating these effects in a 2D software allowed me to rely less on the unpredictable nature of lighting effects using Octane's tune shaders.

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